Welcome to RetroBug, your destination for retro computing! Here, you'll find a wide selection of classic computers
from the golden age of computing. Whether you're a collector, a nostalgia enthusiast, or just looking to relive the good old days, you'll find
something to love on our site. Browse our collection, read our articles on the history of computing, and join our community of like-minded individuals.
Thank you for visiting RetroBug! Retrobug has collected information on no less than 168 Systems!
We collect information about any 8- or 16-bit system that is now considered obsolete. Sometimes we will highlight the occasional newer system if we
feel it belongs on our site. And there are occastions where we include a system
because it is so damn interesting that we just have to include it. Maybe system only differs slightly from a pre-decessor and has only a new CPU or a new
sound-chip. We still try include it so that you have a good sense of the evolution within a line of computers.
Retrobug uses information from printed publications, experts in the field, online resources and from our own collections.
We spent hours translating non-english information, collecting and scrubbing the data and present it in a
comprehensive and easy to read manner. We include links to collections of books, magazines and other publications that you can read online.
While much of the information is publicly available online somewhere else, Retrobug aims to be a central source for as many systems as
possible.
Retro Systems (Oldest First)
⇅
Group
Age
Brand
Brand
ATGames
Generation
fourth
CPU
system-on-a-chip
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Magnavox
Generation
first
CPU
Discrete Diode-Transistor Logic
Sound
none
Best Res
Black and white, 3 dots, 1 line
Max Color
Black and White
Sprites
none
Brand
Magnavox
Generation
first
CPU
Discrete Diode-Transistor Logic
Sound
none
Best Res
Black and white, 3 dots, 1 line
Max Color
Black and White
Sprites
none
Brand
APF Electronics
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
need info
Brand
Atari
Generation
first
CPU
Custom LSI
Sound
Two tone beeps
Best Res
160x192 monochrome
Max Color
monochrome
Sprites
none
Brand
Tele-Games
Generation
first
CPU
Custom LSI
Sound
Two tone beeps
Best Res
160x192 monochrome
Max Color
monochrome
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
none
Brand
Interton
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Sound
Beeps
Max Color
no color
Sprites
none
Brand
Interton
Generation
first
CPU
Dedicated Logic
Sound
Beeps
Max Color
black and white
Sprites
none
Brand
Magnavox
Generation
first
CPU
Dedicated ICs, no cpu
Sound
Single tone buzzer.
Best Res
Black and white, 3 dots, 1 line
Max Color
Black and White
Sprites
none
Brand
Magnavox
Generation
first
CPU
Dedicated ICs, no cpu
Sound
Single tone buzzer.
Best Res
Black and white, 3 dots, 1 line
Max Color
Black and White
Sprites
none
Brand
APF Electronics
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
need info
Brand
Binatone
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
none
Brand
Interton
Generation
first
CPU
Dedicated Logic
Sound
Beeps
Max Color
Color
Sprites
none
Brand
Magnavox
Generation
first
CPU
Dedicated ICs, no cpu
Memory
RAM: none
Sound
Single tone buzzer.
Best Res
Black and white, 3 dots, 1 line
Max Color
Black and White
Sprites
none
Brand
Magnavox
Generation
first
CPU
Dedicated ICs, no cpu
Sound
Single tone buzzer.
Best Res
not applicable
Max Color
Limited color display
Sprites
Three hardware sprites
Brand
Magnavox
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Sound
Mono beeps
Best Res
Black and White
Max Color
Black and White
Sprites
none
Brand
Enterprex
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Enterprex
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Enterprex
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Enterprex
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
APF Electronics
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
need info
Brand
Atari
Generation
second
CPU
MOS 6507 @1.19MHz
Memory
RAM: 128 Bytes
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Binatone
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
Color
Sprites
none
Brand
Binatone
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Binatone
Generation
first
CPU
General Instruments AY-3-8xxx Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
1 color per game
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Black and White
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
black and white
Sprites
none
Brand
Interton
Generation
first
CPU
Dedicated Logic
Sound
Beeps
Max Color
no color
Sprites
none
Brand
Nintendo
Generation
first
CPU
Custom LSI
Sound
need info
Best Res
need info
Max Color
need info
Sprites
need info
Brand
Nintendo
Generation
first
CPU
Custom LSI
Sound
need info
Best Res
need info
Max Color
need info
Sprites
need info
Brand
Philips
Generation
second
CPU
MM-57105 chipset
Sound
Beeper
Best Res
not applicable
Max Color
Limited color display
Sprites
none
Brand
Magnavox
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Sound
Mono beeps
Best Res
not applicable
Max Color
Black and White
Sprites
none
Brand
Magnavox
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
Mono beeps
Best Res
not applicable
Max Color
Black and White
Sprites
none
Brand
Magnavox
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
Mono beeps
Best Res
not applicable
Max Color
Limited color display
Sprites
none
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8xxx (on cart)
Max Color
Color
Sprites
none
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Max Color
black and white
Sprites
none
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Max Color
black and white
Sprites
none
Brand
Interton
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 37 bytes; ROM: none
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Voltmace
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 37 bytes; ROM: none
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Audiosonic
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Hanimex
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Audiosonic
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
APF Electronics
Generation
second
CPU
Motorola 6800@0.895MHz
Sound
One channel mono beeps
Best Res
256x192
Max Color
8 colors
Sprites
none
Brand
Bally
Generation
second
CPU
Z80 @ 1.789MHz
Memory
RAM: 4kB; ROM: 8kB; Ram expansion using external module
Sound
3 oscillators with noise mixing, vibrato
Best Res
160X102
Max Color
4 out of 256
Sprites
none
Brand
Binatone
Generation
first
CPU
General Instruments AY-3-8xxx Ball & Paddle
Max Color
Color
Sprites
none
Brand
Telstar
Generation
first
CPU
MOS Technology MPS-7600-004
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
color
Sprites
none
Brand
Telstar
Generation
first
CPU
MOS Technology MPS-7600-00x
Memory
RAM: 6kB; ROM: 1kB
Sound
need info
Best Res
TV Resolution
Max Color
8 colors
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8510 Ball & Paddle chip (color)
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
1 color per game
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8512
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Color
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8700 "Tank" chip
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Color
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8600 & AY-3-8615
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
Color
Sprites
none
Brand
Coleco Telstar
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Sound
One channel mono beeps
Best Res
TV Resolution
Max Color
black and white
Sprites
none
Brand
Interton
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Sound
Beeps
Best Res
unknown
Max Color
unknown
Sprites
none
Brand
Interton
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Sound
Beeps
Best Res
unknown
Max Color
unknown
Sprites
none
Brand
Nintendo
Generation
first
CPU
Custom LSI
Sound
need info
Best Res
need info
Max Color
need info
Sprites
need info
Brand
Philips
Generation
second
CPU
MM-57186-N chipset
Sound
Beeper
Best Res
not applicable
Max Color
Limited color display
Sprites
none
Brand
Philips
Generation
second
CPU
Intel 8048 @1.79MHz
Memory
RAM: 1kB; 64B CPU RAM
Sound
1 channel 8 octaves
Best Res
160x200 in 16 colors
Max Color
16 colors
Sprites
12 ROM based characters as players
Brand
Magnavox
Generation
second
CPU
Intel 8048 @1.79MHz
Sound
1 channel 8 octaves
Best Res
160x200 in 16 colors
Max Color
16 colors
Sprites
12 ROM based characters as players
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8xxx (on cart)
Max Color
Color
Sprites
none
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Max Color
Color
Sprites
none
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Memory
RAM: none
Max Color
Color
Sprites
none
Brand
Radofin
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Radofin
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Hanimex
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Audiosonic
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Lansay
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Fountain
Generation
second
CPU
Signetics 2650A @0.887MHz
Memory
RAM: 43 bytes
Sound
Single Square wave frequency.
Best Res
unknown
Max Color
8 colors
Sprites
4 single color sprites
Brand
Mattel
CPU
General Instruments CP1610
Memory
RAM: 1kB
Sound
3 wave channels + white noise
Text
40x24
Best Res
256x192 in 16 colors
Max Color
16 colors (2 per 8 pixels)
Sprites
none
Brand
Nintendo
Generation
first
CPU
Custom LSI
Sound
need info
Best Res
need info
Max Color
need info
Sprites
need info
Brand
Philips
Generation
second
CPU
Intel 8048 @1.79MHz
Memory
RAM: 1kB; 64B CPU RAM
Sound
1 channel 8 octaves
Best Res
160x200 in 16 colors
Max Color
16 colors
Sprites
12 ROM based characters as players
Brand
Epoch
Generation
first
CPU
NEC µPD7801G @4MHz
Memory
RAM: 128 bytes; ROM: 4kB; 128B CPU RAM
Sound
1 channel
Text
n/a
Best Res
309x246
Max Color
16 colors
Sprites
128 sprites
Brand
Nintendo
Generation
first
CPU
Custom LSI
Sound
need info
Best Res
need info
Max Color
need info
Sprites
need info
Brand
RFT
Generation
first
CPU
General Instruments AY-3-8500 Ball & Paddle
Max Color
black and white
Sprites
none
Brand
Epoch
Generation
second
CPU
NEC µPD77xx
Memory
RAM: Need Info
Sound
beeper
Text
n/a
Best Res
54x62
Max Color
8 colors
Sprites
Need Info
Brand
AceTronic
Generation
first
CPU
General Instruments AY-3-8xxx (on cart)
Memory
RAM: none
Best Res
`
Max Color
Color
Sprites
none
Brand
Atari
Generation
second
CPU
MOS 6507 @1.19MHz
Memory
RAM: 128 Bytes
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Atari
Generation
second
CPU
MOS 6507 @1.19MHz
Memory
RAM: 128 Bytes
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Atari
Generation
second
CPU
6502C @1.79MHz
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Radofin
Generation
first
CPU
General Instruments AY-3-8xxx (on cart)
Memory
RAM: none
Max Color
Color
Sprites
none
Brand
Atari
Generation
second
CPU
MOS 6507 @1.19MHz
Memory
RAM: 128 Bytes
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Epoch
Generation
second
CPU
NEC µPD77xx
Memory
RAM: Need Info; ROM: 4kB; 128B CPU RAM
Sound
beeper
Text
n/a
Best Res
54x62
Max Color
8 colors
Sprites
Need Info
Brand
Casio
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 1kB
Sound
3 square wave voices, 6-bit period
Best Res
256x192 in 8 colors
Max Color
8 colors
Sprites
16 sprites, single color, 4 per scanline
Brand
Pioneer
Generation
second
CPU
Intel 8048 @5.91MHz
Memory
RAM: 6kB; ROM: 1kB; 192B CPU RAM
Sound
1 Channel, 8 sounds
Best Res
320x238 in 16 colors
Max Color
16 colors
Sprites
4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
Schneider
Generation
second
CPU
Intel 8048 @1.79MHz
Sound
1 channel 8 octaves
Best Res
160x200 in 16 colors
Max Color
16 colors
Sprites
12 ROM based characters as players
Brand
Philips
Generation
second
CPU
Intel 8048 @5.91MHz
Sound
1 channel, 8 octaves
Best Res
320x238 16 colors
Max Color
16 colors
Sprites
12 ROM based characters as players
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
3 Square waves, 1 noise generator, 16 volume levels
Text
40x24
Best Res
256x192
Max Color
16 Colors
Sprites
32 sprites, 4 simultanuously
Brand
Pioneer
Generation
second
CPU
Intel 8048 @5.91MHz
Memory
RAM: 6kB; ROM: 1kB; 192B CPU RAM
Sound
1 Channel, 8 sounds
Best Res
320x238 in 16 colors
Max Color
16 colors
Sprites
4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
Brand
Pioneer
Generation
second
CPU
Intel 8048 @5.91MHz
Memory
RAM: 6kB; ROM: 1kB; 192B CPU RAM
Sound
1 Channel, 8 sounds
Best Res
320x238 in 16 colors
Max Color
16 colors
Sprites
4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
Brand
Pioneer
Generation
second
CPU
Intel 8048 @5.91MHz
Memory
RAM: 6kB; ROM: 1kB; 192B CPU RAM
Sound
1 Channel, 8 sounds
Best Res
320x238 in 16 colors
Max Color
16 colors
Sprites
4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
Brand
Epoch
Generation
third
CPU
NEC µPD7801G @4MHz
Memory
RAM: 128 bytes; ROM: 4kB; 128B CPU RAM
Sound
1 channel
Text
n/a
Best Res
309x246
Max Color
16 colors
Sprites
128 sprites
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
3 Square waves, 1 noise generator, 16 volume levels
Text
40x24
Best Res
256x192
Max Color
16 Colors
Sprites
32 sprites, 4 simultanuously
Brand
Epoch
Generation
third
CPU
NEC µPD7801G @4MHz
Memory
RAM: 128 bytes; ROM: 4kB; 128B CPU RAM
Sound
1 channel
Text
n/a
Best Res
309x246
Max Color
16 colors
Sprites
128 sprites
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
Atari
Generation
second
CPU
MOS 6502C @1.19MHz
Memory
RAM: 4kB
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Atari
Generation
second
CPU
MOS 6502C @1.19MHz
Memory
RAM: 4kB
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Atari
Generation
second
CPU
MOS 6507 @1.19MHz
Memory
RAM: 128 Bytes
Sound
1 channel
Best Res
160x192 in 128 colors (4 per scanline)
Max Color
128 colors (4 per scanline)
Sprites
Atari Player Missile Graphics (PMG)
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
Sharp
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 8kB
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
TecToy
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 8kB
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
32 sprites simultanuously in 16 colors.
Brand
TecToy
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 8kB
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
32 sprites simultanuously in 16 colors.
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
Atari
Generation
third
CPU
MOS 6502C @1.79MHz
Memory
RAM: 64kB
Sound
4 channels, 3.5 octaves
Text
40x24
Best Res
560x192 in 16 colors, 16 intensities
Max Color
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
Brand
Commodore
Generation
third
CPU
MOS 6510 @1MHz
Memory
RAM: 64kB
Sound
3 independent audio oscillators with 4 waveforms
Text
25x40
Best Res
320x200 in 16 colors
Max Color
16 colors
Sprites
8 24x21 hi-res or color sprites
Brand
Commodore
Generation
fourth
CPU
Motorola 68000 @7.16MHz
Memory
RAM: 512kB
Sound
4x8-bit channels @28 kHz stereo
Best Res
1280x512 in 4 colors
Max Color
4096 colors
Sprites
8 16pixel wide/scanline 3 colors
Brand
NEC
Generation
fourth
CPU
HuC6280 @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Atari
Generation
third
CPU
WDC 65SC02
Sound
4-channel 8-bit mono
Best Res
160x102 in 16 out of 4096 colors
Max Color
16 out of 4096 colors
Sprites
Unlimited blitter sprites
Brand
Nintendo
Generation
fourth
CPU
Sharp LR35902 core @ 4.19 MHz
Sound
4 channels: 2 square wave, 1 wave table, 1 noise
Best Res
160x144 monochrome
Max Color
monochrome
Sprites
need info
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 64kB; 8kB Audio RAM
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
NEC
Generation
fourth
CPU
HuC6280A @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
NEC
Generation
fourth
CPU
HuC6280 @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
NEC
Generation
fourth
CPU
HuC6280A @7.16 MHz
Memory
RAM: 32 kB
Sound
6 PSG channels; 5-bit depth samples 7kHz
Best Res
565x242
Max Color
512 colors
Sprites
128 Sprites
Brand
Amstrad
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 64kB
Sound
3 wave channels + white noise + PCM
Best Res
160x200 in 16 out of 4096 colors
Max Color
4096 colors
Sprites
16 16x16 sprites in 15 additional colors
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Pioneer
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 8kB
Sound
PSG: 3 Square waves, 1 noise generator
Best Res
256x192
Max Color
32 Colors out of 64
Sprites
64 sprites simultanuously in 16 colors.
Brand
Sega
Generation
third
CPU
Z80 @3.58MHz
Memory
RAM: 8kB
Sound
PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Best Res
160x144
Max Color
32 colors out of 4096
Sprites
64 8x8 sprites in 16 colors.
Brand
NEC
Generation
fourth
CPU
HuC6280 @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
Atari
Generation
third
CPU
WDC 65SC02
Sound
4-channel 8-bit Stereo
Best Res
160x102 in 16 out of 4096 colors
Max Color
16 out of 4096 colors
Sprites
Unlimited blitter sprites
Brand
Philips
Generation
fourth
CPU
Philips SCC68070 @ 15.5 MHz
Memory
RAM: 1MB
Sound
ADPCM 8 Channel
Best Res
768x560
Max Color
none
Sprites
none
Brand
Philips
Generation
fourth
CPU
Philips SCC68070 @ 15.5 MHz
Memory
RAM: 1MB
Sound
ADPCM 8 Channel
Best Res
768x560
Max Color
none
Sprites
none
Brand
Philips
Generation
fourth
CPU
Philips SCC68070 @ 15.5 MHz
Memory
RAM: 1MB
Sound
ADPCM 8 Channel
Best Res
768x560
Max Color
none
Sprites
none
Brand
Nintendo
Generation
third
CPU
Ricoh 5A22 @3.58Mhz
Memory
RAM: 128kB
Sound
8 voice stereo, 8-bit sample, effects
Best Res
512x478 tile based
Max Color
15 bit color
Sprites
need info
Brand
Nintendo
Generation
third
CPU
Ricoh 5A22 @3.58Mhz
Memory
RAM: 128kB
Sound
8 voice stereo, 8-bit sample, effects
Best Res
512x478 tile based
Max Color
15 bit color
Sprites
need info
Brand
Sega/IBM
Generation
fourth
CPU
Intel 80286; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Sega
Generation
fourth
CPU
Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Sega
Generation
fourth
CPU
Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
JVC
Generation
fourth
CPU
Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 72kB; 72kB RAM; 64kB VRAM; 6Mbit Mega-CD RAM; 512 kbit PCM RAM; 128 kbit CD cache; 64kbit backup RAM
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
NEC
Generation
fourth
CPU
HuC6280 @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
Atari
Generation
third
CPU
TOM @26.59MHz
Sound
16-bit stereo 44.1kHz. Dual DAC
Best Res
720x576 using TOM
Max Color
16.8M colors
Sprites
Atari Player Missile Graphics (PMG)
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
Nintendo
Generation
third
CPU
Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound
Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Best Res
256x240 in 25 out of 64 colors
Max Color
25 out of 64 colors
Sprites
need info
Brand
JVC
Generation
fourth
CPU
Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 72kB; 72kB RAM; 64kB VRAM; 6Mbit Mega-CD RAM; 512 kbit PCM RAM; 128 kbit CD cache; 64kbit backup RAM
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 64kB; 8kB Audio RAM
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Sega
Generation
fourth
CPU
Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Amstrad
Generation
fourth
CPU
Intel 80386; Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 1MB
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
NEC
Generation
fourth
CPU
HuC6280 @7.16 MHz
Memory
RAM: 8 kB
Sound
PSG; 5-10 bit stereo PCM
Best Res
565x242
Max Color
482 colors out of 512
Brand
NEC
Generation
fifth
CPU
NEC V810 @21.475 MHz
Memory
RAM: 2MB
Sound
16-bit stereo; 2x ADPCM channels; 6 5-bit Sample Channels
Best Res
341x240
Max Color
16.77M Colors
Brand
Fujitsu
Generation
fourth
CPU
Intel 80386SX @16MHz
Memory
RAM: 2MB; 128kB Sprite RAM
Sound
6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
Best Res
720x480
Max Color
16M Colors
Sprites
1024 16x16 Sprites in 16 colors
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Memory
RAM: 72kB RAM
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Funtech
Generation
fourth
CPU
Motorola 68000 @10.7386MHz
Memory
RAM: 256kB SRAM
Sound
16-channel PCM
Best Res
320x240
Max Color
256 simultanuous
Sprites
256x256, zoom, rotate, mosaic
Brand
SNK
Generation
fourth
Memory
RAM: 256kB SRAM
Sound
16-channel PCM
Best Res
320x240
Max Color
256 simultanuous
Sprites
256x256, zoom, rotate, mosaic
Brand
Nintendo
Generation
fifth
CPU
NEC VR4300 @93.75MHz (64-bit)
Memory
RAM: 4MB
Sound
16-bit 44.1/48kHz stereo
Best Res
320x480 interlaced
Max Color
24 bits per pixel color
Sprites
Software
Brand
Nintendo
Generation
fourth
CPU
Need Info
Memory
RAM: 8kB; RAM is SRAM
Sound
4 channels: 2 square wave, 1 wave table, 1 noise
Best Res
160x144 monochrome
Max Color
monochrome
Sprites
need info
Brand
Apple
Generation
fifth
CPU
PowerPC 603 @ 66MHz
Memory
RAM: 6kB; ROM: 1kB; 192B CPU RAM
Sound
16-bit 44kHz
Best Res
640x480
Max Color
16-bit color
Sprites
software generated
Brand
Nintendo
Generation
fourth
CPU
Need Info
Memory
RAM: 8kB; RAM is SRAM
Sound
4 channels: 2 square wave, 1 wave table, 1 noise
Best Res
160x144 monochrome
Max Color
monochrome
Sprites
need info
Brand
Nintendo
Generation
fourth
CPU
Sharp LR35902 core @4.19/8.38MHz
Memory
RAM: 32kB
Sound
4 channels: 2 square wave, 1 wave table, 1 noise
Best Res
160x144 in 2000 colors
Max Color
2000 colors
Sprites
need info
Brand
Sega
Generation
sixth
CPU
Hitachi SH-4 @ 200 MHz
Memory
RAM: 16MB; 2MB Audio RAM
Sound
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Best Res
640x480
Max Color
16.77M
Sprites
n/a
Brand
Sega
Generation
fourth
CPU
Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound
Stereo sound
Best Res
320x480 (Interlaced)
Max Color
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Brand
Nintendo
Generation
third
CPU
Need Info
Sound
Dual 8-bit Stereo DAC + GameBoy channels
Best Res
240x160 in 512 out of 32k colors
Max Color
512 out of 32k colors
Sprites
need info
Brand
Sega
Generation
third
CPU
Hitachi SH-4 @ 200 MHz
Memory
RAM: 16MB; 2MB Audio RAM
Sound
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Best Res
640x480
Max Color
16.77M
Sprites
n/a
Brand
Sega
Generation
third
CPU
Hitachi SH-4 @ 200 MHz
Memory
RAM: 16MB; 2MB Audio RAM
Sound
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Best Res
640x480
Max Color
16.77M
Sprites
n/a
Brand
Sega
Generation
third
CPU
Hitachi SH-4 @ 200 MHz
Memory
RAM: 16MB; 2MB Audio RAM
Sound
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Best Res
640x480
Max Color
16.77M
Sprites
n/a
Brand
Sega
Generation
third
CPU
Hitachi SH-4 @ 200 MHz
Memory
RAM: 16MB; 2MB Audio RAM
Sound
67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Best Res
640x480
Max Color
16.77M
Sprites
n/a
Brand
Nintendo
Generation
sixth
CPU
IBM PowerPC 750CXe Gekko @485MHz (32-bit)
Memory
RAM: 24MB; 16MB I/O Buffer RAM
Sound
Analog Stereo (Dolby Prologic II)
Best Res
640x480 32bit color
Max Color
32 bit color
Sprites
need info
Brand
Nintendo
Generation
fourth
CPU
IBM PowerPC 750CXe Gekko @485MHz (32-bit)
Memory
RAM: 24MB; 16MB I/O Buffer RAM
Sound
Analog Stereo (Dolby Prologic II)
Best Res
640x480 32 bit color
Max Color
32 bit color
Sprites
need info
Brand
Nintendo
Generation
fourth
CPU
Need Info
Memory
RAM: 32kB
Sound
Dual 8-bit Stereo DAC + GameBoy channels
Best Res
240x160 in 512 out of 32k colors
Max Color
512 out of 32k colors
Sprites
need info
Brand
Nintendo
Generation
fourth
CPU
Need Info
Memory
RAM: 32kB
Sound
Dual 8-bit Stereo DAC + GameBoy channels
Best Res
240x160 in 512 out of 32k colors
Max Color
512 out of 32k colors
Sprites
need info